Umbra Software

Umbra is on a mission to make it possible to display any 3D content in real time on any piece of hardware.

Umbra is on a mission to make it possible to display any 3D content in real time on any piece of hardware. Umbra creates an optimized database from your 3D data, whether it is a small game level or a huge architectural model. It automatically processes your data, which means you can give Umbra your geometry as-is without modifying it in any way, or doing any extra work. Umbra’s solutions are the backbone of a wide range of 3D applications that are used by millions of people every day.

Umbra runs on virtually any modern CPU and does not depend on any specific hardware or external software. All computers, mobile devices and gaming consoles are supported. All major engines, such as Unity and Unreal Engine support Umbra. In addition, Umbra has been shipped in a huge number of games and other applications, many of which run completely custom engines.

Inventure joined Umbra in 2015.

Read more about Umbra here

@umbra3d

We're excited to announce that our Visibility SDK now officially supports the next generation of @Xbox consoles - the Series X and Series S. Real-time rendering optimization is still very much the name of the game. #gamedev #occlusionculling

https://t.co/EYKymwa0L7

For journalists, having a full 3D reconstruction of a scene unlocks the ability to tell the story in many different ways, from many different angles.

https://t.co/Q5PIf5mTzk

Perhaps long overdue, but it's finally here - our redesigned customer portal went beta late last week. The main priority has been to give our users more visibility into the overall progress of their "umbrafications".

https://t.co/SnswvXF8bx